Sep 30, 2007, 12:36 PM // 12:36
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#61
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Academy Page
Join Date: Feb 2007
Location: See that map ? Somewhere around there.
Profession: Me/N
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It's not that difficult to hero hench. I have done it easy with my mesmer, three smithing monks heroes, Lina, Menhlo, Herta and Cynn so the blinding fest just made me yawn. Carefull pulling and ta-da : 10 percent morale boost before the boss.
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Sep 30, 2007, 01:26 PM // 13:26
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#62
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Lion's Arch Merchant
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Quote:
Originally Posted by strcpy
The problem is runes and weapons - I simply do not have the storage to maintain what is needed for the builds. The hero's from GWEN have helped in that I now have enough to expand a little, however I still can't realistically have one of each of many professions (there being four attributes to spread between and three hench), not to mention the number of team builds that need multiple of one attribute line. For example, trying to keep a ranger where they can be a B/P, trapper, and touch ranger - lots and lots of variation, nor are rangers unique in that.
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Again, let me state for the record- none of heroes have any runes, and most of them are still using whatever crap weapon they came with. All that stuff is optional!
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Oct 01, 2007, 01:11 AM // 01:11
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#63
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Frost Gate Guardian
Join Date: Jun 2006
Location: Yorkshire
Guild: GOO
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Still no boss killing build then?
I can breeze my way to him but he and his f`ing spirit spamming minnions then wipes my party, damn well NERF the git. I don`t mind having to kill him over and over again even with a dp but his morphing minnions are doing my bloody head in.
As for flagging, maybe, but I think you were lucky, my heroes seem to like kiting outside of the wards or running into the jets of fire and standing there wanding the enemy. (A better emote would be me headbutting a wall.)
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Oct 01, 2007, 04:01 AM // 04:01
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#64
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Furnace Stoker
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With my team (some guildies and me) we had to resort to me using splinter barrage farming tactics. We had JI on our hero monk, so we had him enchant me with that. Then I would splinter myself, use a 33% faster speed stance and splinter snipe the groups that didn't patrol and stayed tight. We did the dungeon rather easily once we figured out I could do that. About 3 barrages killed a whole group (aside from maybe the priest or a wizard)
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Oct 01, 2007, 04:13 AM // 04:13
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#65
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Desert Nomad
Join Date: Oct 2005
Location: Bangkok
Profession: Me/Mo
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I did this dungeon with hero+hench easy.
2 Dual Attune Fire Ele + MM + Eve + Talon + Mhenlo + Lina
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Oct 01, 2007, 12:36 PM // 12:36
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#66
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Lion's Arch Merchant
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Quote:
Originally Posted by More Outrage
Still no boss killing build then?
I can breeze my way to him but he and his f`ing spirit spamming minnions then wipes my party, damn well NERF the git. I don`t mind having to kill him over and over again even with a dp but his morphing minnions are doing my bloody head in.
As for flagging, maybe, but I think you were lucky, my heroes seem to like kiting outside of the wards or running into the jets of fire and standing there wanding the enemy. (A better emote would be me headbutting a wall.)
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Yeah, the boss encounter is completely hero unfriendly. They will stand in the jets of flame and not move. They cluster up and get rocked by the boss' AoE. Bah!
When I beat the boss I just needed Zho for BHA and I did fine, but that was before the update that gave all the minions their weapons.
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Oct 01, 2007, 12:49 PM // 12:49
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#67
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Desert Nomad
Join Date: May 2007
Profession: W/E
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Did it with guildies last night and got 2x Q12 golds and a Q10 gold ALL worthless skins
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Oct 01, 2007, 12:51 PM // 12:51
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#68
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Elite Guru
Join Date: Sep 2005
Location: Manchester, England
Guild: SMS/Victrix
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Rather than bitch about a PVE dungeons, check what skills the enemies run here, and spec against them. It's pretty simple to do. They won't change their builds when you bring an absolute direct counter to them
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Oct 01, 2007, 01:30 PM // 13:30
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#69
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Academy Page
Join Date: Dec 2005
Guild: The Wailing Lords
Profession: Mo/
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Run 2 ranger with pets and balth aura, works a charm.
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Oct 01, 2007, 02:59 PM // 14:59
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#70
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Somewhere you can't see
Guild: Limburgse Jagers [LJ]
Profession: N/
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What i did is 3 smiters/prot with ray of judgment, the groups all ball, so if you click em on the heroes, then walk closer and call you target, you spike them dead without even touching them
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Oct 01, 2007, 04:12 PM // 16:12
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#71
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Desert Nomad
Join Date: May 2007
Profession: W/E
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I tanked and it was easy enough until last boss but the drops are really lame for the difficulty
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Oct 03, 2007, 05:31 AM // 05:31
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#72
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Here's something close to a warrior build for SoR that I used fighting to gadds, one or two skills are different but it should work. It's energy friendly, can be used with any warrior weapon, and takes blindness into account.
Attribute points:
10 +1 +1 in your weapon skill
10 +1 in tactics
11 in smiting
Symbolic Strike
"Watch Yourself"
Banish
Castigation Signet
Bane Signet
Signet of Judgement
Signet of Healing
Resurrection Signet
The 5 signets give SyS a good amount of damage when you aren't blind and banish and the 3 smiting signets will tear through undead.
Last edited by Winterclaw; Oct 03, 2007 at 05:35 AM // 05:35..
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Oct 04, 2007, 01:10 PM // 13:10
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#73
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Hall Hero
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Quote:
Originally Posted by Winterclaw
Here's something close to a warrior build for SoR that I used fighting to gadds, one or two skills are different but it should work. It's energy friendly, can be used with any warrior weapon, and takes blindness into account.
Attribute points:
10 +1 +1 in your weapon skill
10 +1 in tactics
11 in smiting
Symbolic Strike
"Watch Yourself"
Banish
Castigation Signet
Bane Signet
Signet of Judgement
Signet of Healing
Resurrection Signet
The 5 signets give SyS a good amount of damage when you aren't blind and banish and the 3 smiting signets will tear through undead.
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An actual paladin build! I'm gonna try this when I get home.
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Oct 06, 2007, 10:14 PM // 22:14
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#74
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Krytan Explorer
Join Date: Mar 2006
Guild: innergalactic gargleblasters
Profession: W/Mo
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I did the dungeon 1 time. Will NOT bother with it again. I was just real happy to find i had my dungeon book on me. (I have forgotten it in the past on other dungeons). If the item from the end chest was a bit better I may concider trying again...but as it is now...So not worth it.
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Oct 06, 2007, 10:36 PM // 22:36
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#75
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Lion's Arch Merchant
Join Date: May 2006
Location: Somewhere Luxon Alignment: Chaos
Guild: The Dark Fortress
Profession: R/
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Yeah. I did it, but I wouldn't do it again unless it's reward was a little better. Funnily enough, my team breezed through the boss, but were owned by the route to him . It was fun in its own little way, but something of that calibre deserves a little better reward.
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Oct 07, 2007, 02:54 AM // 02:54
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#76
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Frost Gate Guardian
Join Date: Jun 2006
Location: Yorkshire
Guild: GOO
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My point exactly in the last two posts, this dungeon is a waste of time and effort.
What are the devs thinking? But then I realise, thats it GW:EN was obviously designed by the people not working on GW2. Doesn`t take too many brain cells to realise there will be many mistakes and really bad balances but I wish someone would put it all right.
Just glad I never tried too hard to get a stupid blindfold, now thats someone I feel real sorry for.
For gods sake NERF this dungeon.
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Oct 07, 2007, 12:08 PM // 12:08
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#77
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Krytan Explorer
Join Date: Jul 2005
Location: Canada! eh!
Guild: ~none~
Profession: W/Me
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I also did it with H&H....took me about an 1h-1h30
I was a warrior,I simply brough that norn Ursin skill.
I had for hero
1 Restoration Rit
1 Channeling Rit
1 Smthing monk.
For henchie I brough Mhenlo, Lina, Herta and Cynn.
It went by real well, I only whipe at the boss, had a few death on the way.
The bigget thing I find that help if....*shudders*.....tanking.
Simply body blocking with the help of the wall to bunch up the enemies makes for much better nuking.
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Jan 18, 2008, 03:03 PM // 15:03
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#78
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Lion's Arch Merchant
Join Date: May 2005
Location: Canukistan
Guild: The Eyes of Ashtabula [Eyes]
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Quote:
Originally Posted by draxynnic
Which is anyone who's done the Finding Gadd primary quest, since you need to go through the first level of Shards to get to his encampment.
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AH! Just the first level! Excellent!
I do believe my Running Dervish of Melandru should do fine then this time. Hrm... maybe finally a reason to use Bal... Maybe.
Thanks
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Feb 11, 2008, 10:40 AM // 10:40
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#79
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Krytan Explorer
Join Date: Mar 2006
Guild: innergalactic gargleblasters
Profession: W/Mo
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i remember the first time thru orr....swore I would never go back, and didnt for about 6 weeks. then it dawned on me...smite. (duuuuu.....major stupid attach).
after that it went real well. But i agree, an added item from chest would make it more worth while. I really dont think it gets a lot of action due to the end chest alone.
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Feb 11, 2008, 04:44 PM // 16:44
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#80
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Lion's Arch Merchant
Join Date: Jan 2007
Guild: Fire and [ICE]
Profession: W/
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I've never actually done this dungeon, but I thought why not just have everyone bring Death's Charge + Light of Deldrimor? I would think that would kill everything pretty quick. Sorry if this has been said before, didn't have time to read the whole thread.
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